Players can even add in CPU racers to mix things up. No frame chugs, you can play on created tracks or classic ones, and connecting is extremely fast. As a quick note on multiplayer, I've had a chance to go hands-on with two player races and they work great. Tracks can then be shared locally, which takes almost no time (as it's sharing the position and tile type and not having to send over full-on levels per se). Then you can go back with the overall track layout figured out and tweak specific pieces, add jumps, or tighten things up. Rather than grabbing and rotating pieces manually – which you can still do – players can also create tracks just by drawing on the grid and the game will fill in the actual pieces where needed. Dirt 2 also includes a full-on 3D editor that works with stylus control, and the new "free draw" system works great. I absolutely prefer the rally feel over the straight-up sticky-tire racing. Hit the tarmac, however, and the ability to drift is eliminated entirely, making cornering and passing a bit tougher. In gravel and dirt, for example, the game feels very much like a rally racing arcade experience. Terrain is the biggest factor to look out for, as it totally changes the feel of the race. Each race also includes different terrain types and weather to deal with. Each car can be bought with your winnings and then tweaked with different unlockable skins, the custom color option, and actual in-game upgrades, including engine, steering, wheel, and durability advancements. These include the Evo X, Ford Escort MK II, MG Metro 6R4, Hummer H3R, Toyota JF Cruiser, Bowler Nemesis, Hummer H3, F-150, Dodge Ram Trophy Truck, and Subaru Impreza WRX STI. Unless there are a few hidden cars to try out Dirt 2 has a total of 10 vehicles available to purchase during career and upgrade. We solve our problems the only way we know how. Master the track on each of the three difficulties and you'd get nearly $150k off of one race not bad, as long as you don't mind replaying the same race. For a rookie race you might get $37k, while amateur gives you $50k and pro offers $62k. Three difficulties can be played on each race, including rookie, amateur, and pro, with each of them using different AI settings and yielding more cash. Each location has multiple races within it, featuring things like gate challenges, point-to-point competitions, and classic circuit races. So far races have stretched across Mexico, Iceland, Battersea, Ehiopia, and China, with three other unknown regions left to explore. I'm about halfway through the game's career mode, and have thus far unlcoedfive of the eight areas in the game. Using Wireless Single Card Play, two to four players can race each other in 3 event challenges with just one edition of the game.I've had a chance to go hands-on with Dirt 2 in the last week or so, and while it's much of what DS racing fans would expect – simple visuals, decent framerate, arcade-inspired – there's also a bit to report on the feel, options, and expandability of Dirt 2 on DS. Get DiRTY in multiplayer with full wheel-to-wheel support - four players can compete against each other in 6 vehicle, 5 event championships multiplayer over Wi-Fi.Perfect for portable play, DiRT 2's rewarding career mode offers both circuit and point-to-point racing, and is complimented by an arcade mode for quick-fire race thrills and a challenge mode featuring 20 events, where players are rewarded for performing jumps, power sliding and high speed runs. Using the DS stylus, players can use the simple Free-Draw tool to create a track in minutes yet the editor offers enough depth for players to create masterpieces, then share and play them with their friends. Create circuits or, for the first time in the Create and Race series, point-to-point races and enjoy near-limitless design options.
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