![]() ![]() This it's the game with Shadow Distance at low, and with ViewDistance at Medium, It looks almost the same distance as full, so we can think that the distance it covers the Full !ViewDistance is greater than what we need to play in low end. This it's the game with Shadow Distance at low, and with full ViewDistance. But while I bringĮxamples of! ViewDistance on an official campaign map. I am looking for good example where ShadowDistance and ParticleDistance make a big difference. ![]() Those options are very straightforward with what they say they do. There also new options in the Video Settings Window Max: It's window mode, without the bars on the top and in the maximum resolution possible for your screen, it's may be the same as FullScreen Bordeless, i still don't find so much changes. ![]()
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