Many 3D models of the default library were optimized to reduce the size of their file, and the 6 following models were added. These demos are available under CC-BY license as well as all the GNU GPL 3D models of the default library which are now available under two licenses. They also reference only 3D models of the default library to prevent Sweet Home 3D size from growing too much. To avoid any potential problem with textures (and let you improve them at your taste), the demos of the free version use only colors. This item shows a dialog box proposing nine different demos designed by Véronique, the community manager of Sweet Home 3D. The list of recently used textures is also saved in user profile and restored at program start.įor newcomers and any one looking for ideas, the New from demo item was added to the File menu. Rescaling may be handy when a texture is applied on a shape with texture coordinates you can't change, or if you want to alter the size of a texture coming from a textures library without being obliged to reimport its image. In the texture choice dialog box, textures can now be rotated with any angle and their scale can be changed to reduce or enlarge their default size. The center of a rotated object in the plan doesn't move after a rotation and Sweet Home 3D ensures that the lowest vertex of the rotated object remains at the elevation set on it. Such a piece and a group that contains horizontally rotated pieces can also be resized only proportionally with its size indicator. Once the horizontal rotation angle of a piece of furniture is set with a value different from 0, it's also possible to adjust this angle in the plan with its bottom left indicator that replaces the one used to modify its height. Except for doors, windows, staircases and groups which can't be horizontally rotated, this feature will allow you to adjust many objects in your home, but also let you create beams or roofs more easily with boxes or triangles at the right size. the axis which traverses it from its back to its front sides. the axis which traverses the object from its left to its right sides, or the Y axis, i.e. The furniture modification dialog box now proposes two new fields to enter the rotation angle of an object around a horizontal axis, either its X axis, i.e. If the selection contains only one wall with free ends, its closest end to a wall will be moved to this wall.If the walls to join are parallel, joining walls will be possible only if they are on the same row and in which case the first selected wall end will move to join the free closest free end of the other wall.The menu item will be disabled only when selected items contain more than two walls with free ends or if they contain no wall with a free end. As many beginners seem to have problems to guess how to close a sequence of newly created walls, it's also possible to use this menu item when there are more than two walls in the selection.The new Plan > Join walls menu item will join the closest free ends of two selected walls at their intersection point, without changing the direction of the walls. In the following screenshot, double-clicking in the green room created the selected walls. This should make it easier to create the rooms and the walls of a whole house one after the other when you know their inner dimensions.
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